Clark Cotton, CEO & Founder of RockNext, is an emerging artist and the son of Margee McAdoo who spent the entire summer of 1957 with Elvis Presley at Graceland, cousin of Jim Cotton, recording engineer and Sandy Posey recording artist (Nashville, TN) ROCKNEXT, INC. formed on September 26, 2011 as a Delaware for profit Corporation. The Company is a pre-revenue, start-up music entertainment, mobile & hospitality company with a concentration on revenue generated from the sale or use of entertainment, technology and hospitality through its subsidiaries. RockNext offers “white labeled” branded revenue products including; live venues, publishing, licensing, merchandising, TV, film, audio, video, digital cloud storage facility, internet web browser, social network, digital music and video playlist, real time messaging and competitive virtual on-line games to its retail members, emerging artists, industry professionals, & fans. RockNext is a complete music distribution value chain to its participants via physical “live” performance venues, recording methods, social network, unique HTML5 audio & video playlists, chat messaging, single and multi-player game competitions. The Company provides talent recruiting services in the field of entertainment; management, publicity, promotion, and representation of talent in the field of entertainment; a website www.rocknext.com at which users can view, upload for judging in a talent contest with audio and video performances showcasing their talent; creating an on-line community for users to vote, blog, participate in discussions, provide and receive member feedback concerning artistic expression; featuring on-line streaming audio and video downloadable software that enables users to record, upload, view, blog, score, vote, like, love and comment on content appearing and then participate in Company “live” events as an emerging artist, producer or fan. The Company delivers to emerging artists, industry professionals and fans a unique social network based experience by seeing video’s, playing games, creating & listening to music and then attending or performing live to promote and publish their “brand” and to share profits on merchandising and ads. The Company has created a specific value chain for emerging artists on each of the new digital music distribution fronts, with a focus on initial recordings, cloud storage, online contests, live ticketing events, digital piracy prevention, ads & paid streaming video’s, emerging artist development, playing games, producing, licensing, recording, mixing, mastering & engineering audio & video, and by providing facilities & technology to emerging artists produced by Company to “showcase” at key live events.